1000 Forms of Bunnies victor's tech art blog.

About Me

I am a Technical Artist and Unreal Engine Developer with great passion for game development, real-time rendering and computer graphics R&D.

I enjoy working closely with both artists and engineers to implement and optimize digital assets, tackle rendering and pipeline problems and push for a better product performance and visual quality.

Currently I am the Senior Cinematic Technical Artist at The Coalition, a subsidiary of Microsoft Xbox Game Studios. Now working on AAA games Gears of Wars: E-Day.

Skills:

  • Unreal Engine » Blueprint/Python/Materials/Shaders/VFX
  • DCC » Maya/Blender/Substance/Houdini/Adobe Creative Suites
  • Dev Tools » Perforce/Git/Visual Studios/Unity
  • Programming Languages » Python/C++
  • Shader Developement » Material Graphs/GLSL/HLSL
  • Graphics API » OpenGL
  • Video production and photography

Dev Platforms:

  • PC
  • Games Consoles » Xbox, PS4
  • VR Devices » Oculus - Rift, Quest/HTC Vive/PSVR
  • Mobile Devices » Android, IOS
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