I am a Technical Artist and Unreal Engine Developer with great passion for game development, real-time rendering and computer graphics R&D.
I enjoy working closely with both artists and engineers to implement and optimize digital assets, tackle rendering and pipeline problems and push for a better product performance and visual quality.
Currently I am the Senior Cinematic Technical Artist at The Coalition, a subsidiary of Microsoft Xbox Game Studios. Now working on AAA games Gears of Wars: E-Day.
Skills:
- Unreal Engine » Blueprint/Python/Materials/Shaders/VFX
- DCC » Maya/Blender/Substance/Houdini/Adobe Creative Suites
- Dev Tools » Perforce/Git/Visual Studios/Unity
- Programming Languages » Python/C++
- Shader Developement » Material Graphs/GLSL/HLSL
- Graphics API » OpenGL
- Video production and photography
Dev Platforms:
- PC
- Games Consoles » Xbox, PS4
- VR Devices » Oculus - Rift, Quest/HTC Vive/PSVR
- Mobile Devices » Android, IOS