I am a Unreal Engine Developer and Technical Artist with great passion for game development, real-time virtual production and computer graphics R&D.
I enjoy working closely with both artists and engineers to implement and optimize digital assets, tackle rendering and pipeline problems and push for a better product performance and visual quality.
- Unreal Engine » Blueprint/Python/Materials/Shaders/VFX
- DCC » Maya/Blender/Substance/Houdini/Adobe Creative Suites
- Dev Tools » Perforce/Git/Unity/VS
- Programming Languages » C++/Python/GLSL/HLSL
- Graphics API » OpenGL/DirectX
- Video production and photography
- VR » Oculus/Vive/PSVR